![]() ![]() I'm kind of resigned to it being just part of the series. Hell, if you played 3 and 4, the notion that nobody really walks away from these games happy or better off should be old hat by now. This one probably had the darkest endings since 2. It's notable that in the games where there's a hidden "walk away at the very beginning and avoid the entire game" option, that's explicitly the best outcome. Originally posted by Illudium:The FC franchise has always been prone to really nihilistic "what was even the point of everything I did" endings. Just because you can choose what you look like doesn’t make it a RPG So unless your personal goal was to be bu tt-buddies with Joseph Seed in the aftermath which I seriously doubt it was, then, no, sorry, the story writers of this game got extraordinarily lazy and failed on many levels.ĭude, the games not a RPG, it’s a FPS with choices. ![]() ![]() As a player, we are an active participant in the story. This isn't some book or movie were we are a passive observer. ![]() I don't know about the walk away one, but in the resist one, I shot the guy straight between the eyes with my cal.50, and yet while we are off racing against time at top speed to get to the bunker, he magically resurrects himself, walks to the bunker and beats us there to survive the blast.Īlso, the "everything did is pointless" sentiment is a valid one. Just being different doesn't necessarily make something better.Īnd putting aside the "good" and the "bad" monikers, the ending(s) were just plain stupid. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.Originally posted by VerrucktMedic:But honestly I liked it for not having a traditional strictly "good" ending. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives.Ĭhoose from a wide range of weapons to make your way to your primary target. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. The Dunia Engine was built specifically for Far Cry® 2 by the award-winning Ubisoft Montréal development team. No game has ever provided such freedom of movement! The extensive artistic research combined with the next-gen engine will allow you to explore over 50Km2 of seamlessly rendered African landscape. In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force. Far Cry® 2, the next-generation first-person shooter from Ubisoft, will take you deep into the most beautiful but also most hostile environments in the world: Africa! More than just a visual and technological achievement, Far Cry® 2, the true sequel to the award-winning PC game, will provide you with an unprecedented gaming experience.Ĭaught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. ![]()
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